Future of Engineering

Monday, March 24, 2008

Manufacturing in the Era of Design-Art-Technology

The sad consequences of manufacturing’s scale is that it defaults to the least common denominator.

Customization as a manufacturing process has not moved much beyond Henry Ford’s Model T color. True customization means materializing one’s own designs, one’s own imagination.

How does this different kind of manufacturing integreate with design and digital arts? It relies on “toolkits” consisting of digital software and hardware, fab machines, CNC “Robodrills” and 3D modeling. As importantly, the toolkits are also the far-flung networked communities of craftspeople and designers, artists and technologists sharing ideas and insights

The “tooling” for this practice includes open-source firmware for inexpensive microcontroller-based kits like the Arduino; hacked Nintendo Wii controllers; low-cost, rapid-turnaround printed circuit board production houses; free development environments like Processing; online knowledge sharing communities; parts suppliers with no minimum orders, and so forth.

Digital art is ready to move beyond the confines of keyboard, screen and mouse. If there is a “new materiality” to digital arts, it will emphasize material interactions in physical space, embodied experiences and contexts beyond the typically sedentary confines of the screen/keyboard/mouse/network assemblage.

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