Future of Engineering
Friday, February 22, 2008
SMART Whiteboards - Boards that Make Learning Interactive
When second-grader Kyle Wendt goes to the board, he simply uses his finger to tap, pull and drag items. Or sometimes he uses an inkless pen to write. Or sometimes he just erases it all with a virtual eraser. Kyle is smart; the board he's using is too.
"These boards certainly have a wow factor, but beyond that, they allow learning to be interactive," said his dad, Jeremy Wendt, a TTU department of curriculum and instruction professor who is showing future teachers how the technology can change their classrooms.
SMART Board interactive whiteboards are scattered throughout area school systems, but are becoming more and more desirable as the number of teachers learning to effectively use them increases. The boards cost between $1,000 and $2,100, depending on size. The touch-sensitive board is connected to a computer and digital projector to show the computer image. Teachers and students can control computer applications directly from the board, write notes in digital ink and save their work.
Wendt points to a lesson plan created by an education student to help elementary students learn to count money. The virtual cash register displays the amount of money to collect and asks the student to make change. The register contains virtual paper money and coins that the students can put their fingers on and pull from the drawer.
More from here
"These boards certainly have a wow factor, but beyond that, they allow learning to be interactive," said his dad, Jeremy Wendt, a TTU department of curriculum and instruction professor who is showing future teachers how the technology can change their classrooms.
SMART Board interactive whiteboards are scattered throughout area school systems, but are becoming more and more desirable as the number of teachers learning to effectively use them increases. The boards cost between $1,000 and $2,100, depending on size. The touch-sensitive board is connected to a computer and digital projector to show the computer image. Teachers and students can control computer applications directly from the board, write notes in digital ink and save their work.
Wendt points to a lesson plan created by an education student to help elementary students learn to count money. The virtual cash register displays the amount of money to collect and asks the student to make change. The register contains virtual paper money and coins that the students can put their fingers on and pull from the drawer.
More from here
Labels: Design-Engineering
